DESIGN AND PUNCHLINE CREATED WITH CLAUDE PORTFOLIO ↗ 2026 v1.0.0

I make odd games that ship.

Independent game developer working across engines, genres, and impossible deadlines. Currently obsessed with procedural systems, immersive technologies, and rpgs.

05SHIPPED TITLES
7yrBUILDING WORLDS
BUGS SQUASHED
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SELECTED WORK

PROJECT_01

Bird Things

  • Unity
  • C#
  • VR
  • Multiplayer
  • Solo Dev

A free chaotic multiplayer VR brawler — grow a bird army, raid human dungeons, and dominate weekly mini-game events on Meta Quest. Multiplayer features are enabled by the powerful combination of Unity's Economy, Cloud and Lobby service as well as Normcore allowing up to 10 players to collaborate, customize, trade, fight and enjoy an explorable island full of minigame, enemies and collectables

PROJECT_02

Project Aeroes

  • Unity
  • C#
  • MR
  • Arcade
  • Solo Dev

A frantic mixed reality arcade game where you guide spaceships safely through hazards that invade your own room. The game makes full use of Meta's room scaling and passthorugh, challenging the players in their own space with a sets of diverse game modes, dangers, powerups and customizations. Achievement, collectables and per-run statistics are also included as part of the overall progression

PROJECT_03

HIT 

  • Unity
  • C#
  • VR
  • Sandbox

A stress-relief VR sandbox — pick your weapon, pummel squishy clay heads, and watch soft-body physics do the rest. The implemented runtime clay deformation became the core foundations of a series of minimgames and weapons I contributed to create, like the clay baking and car destruction activities.

PROJECT_04

Noun Town

  • Unity
  • C#
  • Cross-Platform
  • Learning

A language learning game where mastering vocabulary in VR, MR, or desktop brings a greyscale island back to life. Here I focused on shading work and minigame creation later on becoming the lead of the VR and MR part of the experience. Database, saves and cache management are also a major part of what made this project challening as it currently feature full cross-progression compatibility across all of it's release and loads of different environments to play in.

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HONORABLE MENTIONS

CLIENT PROJECT

The Great Explorer

National Maritime Museum · Greenwich · 2019

  • AR
  • Unity
  • C#
  • Educational

An augmented reality scavenger hunt built for the National Maritime Museum in Greenwich. Players explore a giant interactive map, discover ports and countries, build a crew, and level up from Explorer to Grand Admiral.

HACKATHON WINNER

Presence Platform Hackathon

Meta · London · Dec 2023

  • Mixed Reality
  • Meta Quest Pro
  • 48h

Won Meta's 48-hour Presence Platform Hackathon in London with the prototype that later shipped as Project Aeroes — a mixed reality arcade game now available on Meta Quest.

IsoSnake 3D preview CLICK TO PLAY

PET PROJECT

IsoSnake 3D

Browser · JavaScript · 2017

  • Arcade
  • JavaScript
  • Isometric

A browser-playable isometric 3D take on the classic snake formula — built as a personal experiment during university and purposely made only with draw lines calls to push the limits of what I could accomplish with vector graphics and minimal geometry.

PLAY GAME ↗
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ABOUT

I'm a developer that gets things done, with passion and eye for details — specialized in immersive content and virtual worlds.

STACK

Unity · Unreal · Godot · C# · C++ · HLSL/GLSL · Git

FOCUS

Gameplay programming, shaders, procedural systems, tooling, mixed reality

BASED IN

Bologna, IT — open to remote